BLOG ALL POSTS
Following a hugely successful launch of the Pablo Academy, we are so excited to welcome three new applicants to the very first Pablo Academy. We will be celebrating their journeys with us over the next while. In our final installment of this introductory blog series, we speak to Dabhóg Bradley.
1. Tell us how and when you first gained an interest in the animation industry.
In secondary school, I always wanted to be a games designer. The main thing that attracted me to a game was its visual style and animation, which always inspired me regardless of the content of the games.
2. What are you most looking forward to in the Pablo Academy?
It’s the first time I’ve had the chance to get using Cel Action, a powerful animation software, and the first opportunity to see first-hand the production process in the industry.
3. How do you think the first phase of the Pablo Academy will change perceptions of autism in the animation industry?
The visibility and representation of autism within the animation industry is increasing. I hope young people looking to find work in the creative fields see a possibility for them to find work and a career pathway.
4. Do you think you can bring any new perspectives to your placement at Paper Owl Films? What are they?
I hope that the experience of working with neurodivergent folk like myself, who may work and process information differently allow companies to see potential in prospective new hires.
5. What do you think neurodivergent people could learn from their autistic colleagues?
Neurodiverse people often work differently to as neurotypical people. But, they are as capable of delivering at the end of the day.
6. From what you have experienced so far, how do you think workplaces can be more accessible to young people on the autism spectrum?
Workplaces could educate people on industry processes and pathways, as well as making practical experience available to young people.
The biggest struggle people on the spectrum may face is that without initiatives such as the Pablo Academy, they may not find the outreach that could educate them on ways into the industry. Meaning they may not be equipped to help themselves on their journey into animation.